The entire concept was fully realized and created solely within ZBrush.
This concept drew significant inspiration from the Dune movie, particularly the sandy and rocky terrain, as well as the Ornithopters' ship design. However, the capsule was deliberately designed to resemble a flower, while still retaining elements of the Ornithopter's shape.
The garment design was created exclusively using Clo3d, and then subjected to simulation within Houdini.
To construct the foundation of the environment, I utilized the heightfield nodes that are natively available in Houdini. The base for the dunes effect was created by implementing two simple Heighfield noises, which were then enhanced by applying a VolumeVOP to generate the intricate vein patterns on the dunes' surface. This process allowed for the creation of a highly detailed and dynamic environment that truly brought the scene to life.
The intricate network of veins on the surface of the dunes was created by multiplying and adding the turbulent noise to the veins solver. This process was then repeated when adding the density, resulting in the strikingly beautiful and complex vein patterns that adorn the dunes' surface. The technique utilized allowed for the creation of an organic and natural aesthetic that perfectly complemented the environment.
The sand in the scene was generated using Vellum grains, with additional enhancements made to its behavior through the creation of various attraction weights using noise. Due to the complex nature of the simulation, which incorporated approximately 12 million particles, it required around 11 hours to compute to see the final simulation.
This particular project holds a special place among my works, as it generated a significant buzz within the creative community. Moreover, I had the pleasure of directing the project myself. Additionally, the project received recognition from Houdini FX, who reposted it on their social media, thereby amplifying its reach even further.
Thank you for your kind attention.